Problem is that across the board - Wargaming is looking at spreadsheet, and are so out of touch they don't realize what the numbers mean without proper context. The counter play exists - dodge, use sectors, AA, etc. New player experience is terrible with the "just dodge" saturation of CVs that can't be counterplayed. I need somebody with some business acumen to help me understand the model they are using. Playing a chess game with 12 people moving the pieces does not sound like fun. People are different, I'd rather play blowouts than lose a 15 minute or longer close battles. I come across it a lot where the person has bought a tier 8 premium and some how that is his first random battles game If you are talking about 'new' players starting at tier 1-4, they don't. I don't see how this game is fun for anyone save the very small number of players that don't care about competing for a win. Experienced players have widely become disenchanted with 90% of the games predetermined by matchmaker staking talent on one team. It used to be an absolute yes, but I would never ever recommend this game to anyone based upon the play experience today. Wargaming gives surveys about would I recommend this game, but no text field to describe why. The gaming experience is just becoming crap. Talent, through randomness is largely, statistically one sided. Nearly every game is a complete blowout for one team. We all know the spreadsheets say we're having "fun".
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